Adventure / Point-and-Click / Narrative Games
shadmere
•
1y ago
•
100%
The biggest "narrative dissonance" in adventure games set in the modern day is the lack of retail stores.
Need a screwdriver? Better hope there's one lying under a brick in a back alley somewhere!
I know that simply buying every solution you need would make for a terribly silly game, and I can pretty easily ignore how little sense that makes while playing, sure. This isn't a complaint, exactly. Just something that went through my head earlier.
Comments 9