[Official Art] Tourniquet Promo Art - Tomb Raider
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    DdCno1
    7h ago 100%

    The presentation was genuinely astounding. An absolute marvel for the hardware it runs on and it still holds up today, at least visually. Gameplay-wise, not so much, unfortunately.

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  • Subnautica 2 - Teaser Trailer
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    DdCno1
    15h ago 100%

    I didn't see it until its tentacles had already engulfed my little submersible. I screamed like a little girl and didn't touch the game again for weeks. No other game has ever managed to scare me like this.

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  • ZPÜ vs. Clouddienstleister: BGH bestätigt Nein zur Privatkopie-Abgabe in der Cloud
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    DdCno1
    20h ago 100%

    Will die ZPÜ gebühren von Cloud anbietern dafür, dass sie von Künstlern ihre kunstwerke auf einer plattform hosten?

    Sie will Gebühren dafür erheben, dass Cloudanbieter urheberrechtlich geschützte Werke hosten und damit verfielfältigen könnten.

    Oder isses andersrum?

    Nein.

    Will die ZPÜ unrechtmäßigen und nicht lizensierten gebrauch copyright geschützter werke anfechten?

    Im Prinzip geht es darum, dass es legal möglich ist, als Privatmensch urheberrechtlich geschützte Dinge zu kopieren (sofern keine "wirksamen" technischen Schutzmaßnahmen ausgehebelt werden - wirksam heißt nur, dass deine Oma das nicht hinkriegen würde), was bedeutet, dass es ganz legal Kopien von urheberrechtlich Geschützten Inhalten gibt und diese von Leuten genutzt werden können, ohne dass die Rechteinhaber dafür direkt bezahlt werden. Die Pauschalabgabe soll das zum Teil auffangen und Rechteinhaber dafür entlohnen. Da realistisch (ohne eine Totalüberwachung, die tatsächlich von anderen Rechteinhabern gefordert wird) nicht erfasst werden kann, ob und in welchem Umfang urheberrechtlich geschützte Inhalte von und auf jedem Gerät kopiert und gespeichert werden, ist diese Abgabe pauschal - selbst wenn z.B. eine Speicherkarte am Ende nur für private Urlaubsfotos genutzt wird.

    Es gibt also diese Pauschalabgabe schon für alle möglichen Speichermedien und Kopiergeräte, einschließlich Festplatten und Computer. Hier liegt der Hase begraben: Cloudanbieter sind keine Händler oder Hersteller für Speichermedien und fallen als solche nicht unter die gegenwärtige Rechtssprechung.

    Genau das will die ZPÜ wohl nach diesem Misserfolg mit weiterer Lobbyarbeit ändern. Entweder wird wohl die Definition vom Gesetzgeber angepasst oder eine neue Kategorie geschaffen werden. Leider stehen die Chancen nicht schlecht, gerade nach der nächsten Bundestagswahl, dass sie damit Erfolg haben wird. Am Ende wird das nur dazu führen, dass deutsche Cloudanbieter noch teurer und damit weniger wettbewerbsfähig im internationalen Vergleich werden - und die zusätzlichen Einnahmen werden natürlich hauptsächlich großen Verlagen zufließen. Es ist nichts als eine weitere Wertabschöpfung von der Allgemeinheit an eine kleine Gruppe.

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  • Joe Biden in Deutschland: Der Scholz-Versteher
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    DdCno1
    1d ago 100%

    Merkel hatte freilich auch u.a. mit Trump und Bush Jr. zu tun (und das Verhältnis zu Obama war kompliziert). Mit anderen Worten: Wenn die USA ihre Führungsrolle - die sie nunmal haben - nicht angemessen wahrnehmen, dann ist es einfacher und notwendiger, eine eigene Außenpolitik zu machen, zumal Biden als Transatlantiker alter Schule eine sehr europafreundliche Einstellung hat und in vielen Fällen in beiderseitigem Interesse handelt. Das kann man von Trump nun wirklich nicht behaupten.

    Nichtsdestotrotz wäre ein bisschen mehr Eigenständigkeit von Scholz keine schlechte Sache.

    1
  • Netflix raises prices as password boost fades
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    DdCno1
    2d ago 100%

    In the real world, communism also suffered from the mandated growth problem, as well as a long list of other issues that some people still like to pretend solely exist under capitalism and some serious problems that are exclusive to this system. Yes, it is actually bad, with and without Cold War propaganda making it sound both worse and better than it actually was. It failed everywhere for a reason.

    This doesn't mean that there aren't real issues with capitalism as well. So far, the best system we've come up with as a species is heavily regulated capitalism with strong social safety nets. Not perfect, but nothing is on this rock.

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  • Netflix raises prices as password boost fades
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearDD
    DdCno1
    2d ago 100%

    Only use torrents if you know what you're doing. In the developed world, this usually ends with a very expensive letter in your mailbox.

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  • Recommend me your favorite linear games!
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearDD
    DdCno1
    4d ago 100%

    Yes, exactly! Coming from one of the best-made mindless game series to essentially gaming high art is quite the transformation. There has always been a lot of talent at Kroteam, but I'm glad they have finally found their true calling.

    The small handful of nods to Serious Sam in The Talos Principle are quite amusing, by the way. I almost got a heart attack from suddenly hearing the sound of the headless kamikaze...

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  • www.pcgamer.com

    Quite a good list, although without any real surprises, except for the cheeky inclusion of a recent fan-made PC port. I'm glad Kerbal Space Program is on it, but a few other personal favorites (and candidates for best game of all time) are absent, like The Talos Principle, BeamNG.drive, NEO Scavenger, World of Goo, Mafia, Machinarium and Gothic II. Jets'n'Guns - a very early Indie masterpiece of a 2D space shooter - as well, but it's a bit too obscure for these kinds of lists. I'll stop here before I accidentally create my own top 100. Are your favorite PC games well-represented by this list?

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    Recommend me your favorite linear games!
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    DdCno1
    5d ago 100%

    I'm currently playing through this game. At one point, it totally hit me that the non-linear structure and even the way secrets are scattered throughout the world is very reminiscent of Super Mario 64.

    1
  • Microsoft Flight Simulator 2024 sucks up to 180 Mb/s of internet bandwidth while in flight — equivalent to 81GB of data per hour
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    DdCno1
    5d ago 100%

    Small clarification: Satellite imagery is only used where higher quality aerial photography isn't available. For cities with full photogrammetry, a plane needs to fly over the whole area twice (the second time at 90 degrees relative to the first pass) in order to capture buildings from all sides.

    2
  • Microsoft Flight Simulator 2024 sucks up to 180 Mb/s of internet bandwidth while in flight — equivalent to 81GB of data per hour
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearDD
    DdCno1
    5d ago 100%

    Were you streaming at 180mbps?

    More than that, actually. I measured well over 250 over large cities. Others have reported more than 300.

    That’s not how cache works.

    In this case, it does. The cache for this simulator is a disk cache - and it's completely configurable. You can manually designate its size and which parts of the world it'll permanently contain. There's also a default rolling cache (also on SSD - this program doesn't even support hard drives), which does get overwritten over time.

    1
  • Microsoft Flight Simulator 2024 sucks up to 180 Mb/s of internet bandwidth while in flight — equivalent to 81GB of data per hour
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearDD
    DdCno1
    5d ago 100%

    Only the installs were slow. Terrain streaming worked just fine right from the start (I played it from day one) - and once it's cached on your machine, they can shut down the servers all they want, it's still on your machine.

    3
  • Microsoft Flight Simulator 2024 sucks up to 180 Mb/s of internet bandwidth while in flight — equivalent to 81GB of data per hour
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearDD
    DdCno1
    5d ago 100%

    But…that’s what you’re doing? Streaming the game at 180mbps…

    No. Map and weather data is being streamed, cached on your SSD and then the game engine loads it from there into RAM and uses it in combination with other locally stored data and locally performed physics calculation to render the game on your machine. You get an uncompressed, high quality image and low-latency input, freshly baked by your graphics card for your eyes only. At 1080p and 60 fps, that's already 2.98 Gbit/s per second generated by your GPU and sent to the screen as is. At 1440p, we are at 5.31 Gbit/s and at 4K, 11.94 Gbit/s. DisplayPort can handle up to 20 Gbit/s per lane and use up to four lanes, by the way.

    Xbox Cloud Streaming only uses up to 20 Mbit/s (and that's very optimistic). At the advertised 1080p, this means that only 6.7% as much data as generated on the server is reaching your screen.

    The problem with game streaming is that in order to limit latency, they have to compress the image and send it very quickly, 60 times per second, which means they have just 16.7 milliseconds for each frame - and do this for potentially millions of users at the same time. This cannot physically be done at any decent level of quality. It is far easier to send much larger amounts of map data that is not time critical: It doesn't matter if it's even a few seconds late on your machine, since the game engine will render something with the data it already has. At worst, you get some building or terrain pop-in, whereas if even a single of the 60 frames required for direct game streaming is being dropped, you'll immediately notice it as stuttering.

    That sounds like a great reason not to buy this game.

    If you don't have the hardware to play this game locally, then I would not recommend it. If you have - and a base Xbox Series S is enough for a reasonable experience, which costs just 300 bucks new or about half as much used - then there is no reason for using the streaming service, unless you absolutely have to play it on your phone at work.

    5
  • Microsoft Flight Simulator 2024 sucks up to 180 Mb/s of internet bandwidth while in flight — equivalent to 81GB of data per hour
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearDD
    DdCno1
    5d ago 100%

    FS 2020 had an offline mode. I don't see why this one wouldn't have one as well. It's either using procedurally generated or cached data.

    You can not get the same visual fidelity and low latency with game streaming. I've tried nearly every service there is (going as far back as OnLive - remember that one?) and they are all extremely subpar, including Microsoft's own game streaming service.

    FS 2020 is available for streaming, by the way, and FS 2024 is likely going to be as well. You're only getting the console version though. Officially, the resolution is "up to" 1080p, but due to extremely heavy compression, it looks far worse than that. It's comparable to 720p at best, which means that nearly all fine detail is lost behind huge compression artifacts. On anything larger than a smartphone screen, it looks horrible. That's on top of connection issues and waiting times that are still plaguing this service.

    5
  • https://youtu.be/fYMVFvk2K4g

    I know LazerPig and his whole persona might be a bit of an acquired taste, but he's making some excellent points here, especially near the end, when he goes on a bit of a deep dive into the corporate culture of gaming's favorite punching bag right now.

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    www.pcgamer.com

    I really don't care about MMOs, especially not Korean MMOs, but this is a very entertaining read.

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    www.pcgamer.com

    Seems to me like this studio never actually closed. Either way, this is at least as funny as Ubisoft's and Sony's dreadful live-service games flopping hard.

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    www.eurogamer.net

    The limited-time demo ([link for the lazy](https://store.steampowered.com/app/2318070/Little_Big_Adventure__Twinsens_Quest/)) has no DRM, so all you need to do to preserve it beyond its expiration date is copy the folder it's installed to somewhere else. This works with most limited-time demos on Steam. You can also copy the large number of DRM-free games on the platform to other systems or create backups of them using the same method. Here's a (likely ver incomplete) list: https://steam.fandom.com/wiki/List_of_DRM-free_games

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    www.eurogamer.net

    The cat is out of the bag and despite many years of warning before this and similar technology became widely available, nobody was really prepared for it - and everyone is solely acting in their own best interests (or what they think their best interests to be). I think the biggest failure is that despite there being warnings signs long before, every single country failed to enact legislation that could actually meaningfully protect people, their identity and their work(s) while still leaving enough room for research and the beneficial use of generative AI (or at least finding beneficial use cases). In a way, this is the flip side of the coin of providing such easy access to cutting edge tech like machine learning to everyone. I don't want technology itself to become the target of censorship, but where it's being used in a way that harms people, like the examples used in the article and many more, there should be mechanisms, legal and otherwise, for victims to effectively fight back.

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    https://twitter.com/accursedfarms/status/1778402114177212513

    I would normally not link to a tweet, but it's from the YouTuber who is behind the global campaign that aims to prevent games companies from killing games people paid for: https://www.stopkillinggames.com/ It seems that Ubisoft is either doubling down on deleting this game in order to throw a wrench into preservation efforts and activism (even though it'll achieve the polar opposite) - or that this was the plan all along and it's just blindly being carried out, bad optics be damned.

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    http://www.thespiritengine.com/tse1.html

    I think these two deserve more love. The sidescrolling presentation and gameplay makes them stand out, but they also boast a competent combat system, interesting narratives, colorful and detailed visuals and soundtracks so memorable, I ended up whistling some of the tunes for years.

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    www.eurogamer.net

    I can't be the only one who loves these in-depth analyses from Digital Foundry, can I?

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    Personally, I really don't like most of these games due to the tedium and frustration that comes with hunger/thirst mechanics. Most of the exceptions that I do actually like either make up for it through something else that elevates the experience enough - or they either don't have these mechanics or allow for players to disable them. **Subnautica** is an example of the latter. There's already a lot to like here: A gorgeous, hand-crafted world that skillfully strides the balance between being alien and familiar, a cool sci-fi aesthetic for everything that isn't natural, purposeful progression, fantastic atmosphere, swimming that feels great. The fact that I can play this game having only to worry about my breath and health is the cherry on top. **The Long Dark** still has hunger and thirst, but I'm willing to overlook this just so that I can soak in the atmosphere of this frozen post-apocalypse. With relatively simple tech and straightforward mechanics, this game effortlessly manages to engross the player. I will admit though that when I found a nice deserted cabin at one point, I decided to end the game there, deciding that this was a suitable end point. I'll definitely pick it up again in the future, but not during this time of the year. **NEO Scavenger**: It's kind of ironic that one of the most "hardcore" examples of this genre is also one of my favorites. Like with the other two, it's the atmosphere and the world that drew me in, but it's also that all of the intricate, unforgiving survival mechanics this game has, down to getting sick due to exposure, feel realistic and purposeful, instead of merely existing to tick a standard survival game checkbox. It's hard, not unfair, it's punishing and random without feeling uncontrollable.

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