https://www.youtube.com/watch?v=ZGpP5I_0qrg

Hi everyone! Let's improve the Vertical Drops shader. As I promised at the end of the corresponding video, we can achieve an entirely different effect if we convert the algorithm into polar coordinates and make a few minor adjustments. Yes, we will create exactly what you now see on the screen, which can be used in the game as a hyperspace jump or warp speed acceleration. Let's get to it.

6
0
https://www.youtube.com/watch?v=Atu_Keasbjk

Hi everyone! In this video, I would like to show how we can create a shader that works like a fish-eye camera or deforms part of the image using a magnifying glass. The shader will be fully configurable, so we'll be able to adjust the magnifying glass's radius, the level of distortion, or crop the edge to simulate looking through a peephole in a door.

38
0
https://www.youtube.com/watch?v=bu0Rie7cHXI

Hi everyone! Welcome to the second part of the tutorial, where we create a space sky shader in Godot 4. In the previous video, we made a skybox with a generated sun that illuminates half of the surface of a rotating red planet. This time, we'll continue by adding clouds above the planet's surface, and finally, a moon that will orbit it and cast a shadow.

27
0
https://www.youtube.com/watch?v=tbpXDWVzVqQ

Hi everyone! What you're seeing in the background now isn't a typical shader, for which I usually create tutorials here. This time, I took a little detour, and I'm presenting the first sky shader in Godot Engine on this channel. Since it's a pretty handy effect that we might use in our next game, I'll show you how such a sky shader works.

31
0
https://www.youtube.com/watch?v=W5Pbk_12gh0

Hi everybody! This time, I would create another 2D post-processing filter that could be useful if, for example, we want to display a newspaper article with a color image in our game, which should look like it was printed on an inkjet printer. In other words, we'll convert the image into a four-color raster in CMYK coding.

40
0
https://www.youtube.com/watch?v=ut8rm1XRmo4

Hello everyone! This time, let's try something really simple. I didn't have time for anything more complicated because we're right in the middle of releasing our game, which is quite a time-consuming activity. But who knows, even a simple effect can end up being useful. Let's take a look at how we can implement such a digital burn.

38
0
https://www.youtube.com/watch?v=GMSKFZ-T6iU

Hello everyone! We already have one rain shader, so why not add another one? This time it will be based on a slightly more complex algorithm, but it will allow for much more customization and won't suffer from visual artifacts. Let's get to it.

33
0
https://www.youtube.com/watch?v=kJ7A7TotlLw

Hi everyone! As I promised at the end of the video on advanced post-processing, I'm returning to this technology once again, and this time we'll use it for an alternative method to detect edges in our 3D scene. The result will be an effect that resembles a pencil drawing on paper, which can be a very interesting enhancement for your game. Let's take a look at how something like this works.

46
0
https://www.youtube.com/watch?v=fu9QTUKvPys

Hi everybody! A few months ago, I created a tutorial for generating a simple two-dimensional grid, and recently I thought it would definitely be useful if we could do the same as a projection into the third dimension. The algorithm for the grid itself will remain the same, but we will add elements like a 3D camera, projected UVs, and so on. Let's take a look at how such a shader works.

35
0
https://www.youtube.com/watch?v=EvE84z7aVJY

Hey everybody! Would you like an inexpensive rain effect to enhance the 2D scenes in your game? We already have the particle rain, which I demonstrated in one of the previous videos. What I'll show today might not be perfect, but the shader itself is very fast, so it can be easily used, for example, to decorate windows through which you can see a rain-soaked landscape. Or even for an entire scene, if we manage to set the parameters correctly.

39
0
https://www.youtube.com/watch?v=meMUX5EbK8I

Hi everyone! Let’s try to write another shader to enhance our graphics, for example, the background of a scene in a game. I recently made a video about the emboss filter, which is quite similar to the effect I want to implement today, but this time I'll show a shader that may not look as flashy, but can be written in one line and certainly has other good qualities.

25
0
https://www.youtube.com/watch?v=fc0PYv5SoZQ

One of the topics I covered in the new book of shaders is advanced post-processing, which will be the subject of today's video.

44
0
https://www.youtube.com/watch?v=lEtLo7HIBk0

Hi everyone! If you watched the video about the simple transition between images using a noise texture, you surely noticed how we used a simple algorithm for a rather impressive effect. Now let's try something a bit different - instead of a regular transition, we'll create a burning effect for our scene, which will be a somewhat more complex algorithm. Let's do it.

19
0

**Learn how to enhance your game’s graphics with impressive visual effects!** This book provides a detailed guide on creating **30** spectacular shaders in **Godot 4**, including thorough explanations of their algorithms and parameter settings. Each example comes with complete **source code** that you can use in your projects without restrictions. **So, how can you get it?** Please visit [Shaders in Godot 4: Add stunning visual effects to your games](https://filiprachunek.gumroad.com/l/shaders) for more information and a free sample (50 pages out of 310). **Thank you for reading this. Good luck with your games. 😎**

15
0

**Learn how to enhance your game’s graphics with impressive visual effects!** This book provides a detailed guide on creating **30** spectacular shaders in **Godot 4**, including thorough explanations of their algorithms and parameter settings. Each example comes with complete **source code** that you can use in your projects without restrictions. **So, how can you get it?** Please visit [Shaders in Godot 4: Add stunning visual effects to your games](https://filiprachunek.gumroad.com/l/shaders) for more information and a free sample (50 pages out of 310). **Thank you for reading this. Good luck with your games. 😎**

124
0
godot
Godot 3mo ago
Jump
How do you "separate" or "explode" a 3D mesh in Godot?
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearFE
    FencerDevLog
    3mo ago 100%

    Assemble your objects from smaller, independent 3D meshes, which you can control separately after destroying an enemy. That's how I do it in my space shooter game.

    4
  • https://www.youtube.com/watch?v=WtHjrij0T6U

    Hi everyone! Recently, I returned to the algorithm we used for generating the lightning effect and tried to apply it in a slightly different way. Essentially, it involves decomposing the texture into individual color components - red, green, and blue - and shifting them according to a pseudo-chaotic value. I think I've seen something similar in a few games, and maybe such an effect will be useful for your project too. So let's get to it.

    34
    2
    https://www.youtube.com/watch?v=s4sGK8R9xck

    Hi everybody! This time I would like to try something really simple. It is one of the simplest fractals that you have probably seen before, and it is called the Sierpiński triangle. This code can demonstrate simple transformations and also model the resulting effect by removing pixels in each iteration. So let's get started.

    17
    0
    https://www.youtube.com/watch?v=MQu3mu4jhew

    Hi everyone! This time I would try something in 3D. It will be quite a simple thing, namely creating a tunnel from a texture, but even something as basic as that can sometimes be useful. And who knows, maybe I'll like it and next time I'll make something more sophisticated. So let's get started.

    29
    0
    https://www.youtube.com/watch?v=uFyfZBBPltM

    Hi everybody! During the development of our point-and-click adventure game Whispers of Prague, we played around with the idea of creating some scenes in complete darkness, so the main character would need to acquire night vision goggles to navigate the scene. This idea was eventually discarded, but the effect itself isn't entirely bad, as you can see right now. Let's take a look at how such a shader works.

    49
    0
    https://www.youtube.com/watch?v=1Ctxe4Do-SU

    Hi everyone! Do you remember the Sobel operator that I used in one of the previous videos for edge detection? The shader that I will demonstrate today will be based on a similar principle, and its result will be an equally interesting effect. Let's take a look at how the algorithm for the emboss filter works and how to implement it as a shader.

    20
    0
    godot
    Godot 6mo ago
    Jump
    Godot 4: Glass Door shader (fast blur tutorial)
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearFE
    FencerDevLog
    6mo ago 50%

    Well, Godot is a lightweight engine, so it doesn't have almost anything extra built-in. Which is advantageous because the engine itself then takes up negligible space on disk and the editor starts up within seconds, which can't be said for Unreal. But everyone prefers something different, of course. I mainly wanted to show that implementing your own blur effect can be simpler than it might seem at first glance.

    0