When installing Debian 12 from USB it only shows that I can change the USB drive in Partition Disks
  • Fubarberry Fubarberry 2h ago 100%

    Make sure windows was shut down all the way. Normally when you shutdown windows, it only hibernates and it locks it's partitions to prevent editing. I tried installing Zorin for a family member recently, and it couldn't install until I booted back into windows and shut it down fully.

    To shutdown fully, in windows you need to either hold shift while clicking the shutdown button, or open the run box and run the command shutdown -s -t 00

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  • [Help] Big increase of rubber-banding while playing online multiplayer games in the past week.
  • Fubarberry Fubarberry 3d ago 100%

    First, I would go to https://packetlosstest.com/ on your deck in desktop mode and see if it shows any issues. They have some game presets you can pick to hopefully test network traffic use similar to the games you're having issues with.

    Once you have a baseline test of how your internet is performing, some basic things to try to improve it are:

    • Reboot deck and wifi router.
    • Switch between 2.4Ghz and 5Ghz
    • Try playing closer to the router and see if the lag goes away.
    • Disable the wifi power management setting on the deck

    Even if nothing has changed with the Deck and router, it's possible another device in the house is causing interference, especially on 2.4Ghz networks. If the problem is something else causing interference, it can be really confusing to troubleshoot from the network side of things because the problems will be very intermittent.

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  • [Discussion] SteamOS 3.6 is nearly here, with Valve focusing on bug fixes before release. What are some bugs you've encountered (on either Stable or Beta) that you're hoping to see fixed?
  • Fubarberry Fubarberry 3d ago 100%

    The default scroll settings now is circular scroll (where you move your finger in a circle on the track pad). If you don't know it's circular it will make it seem like it changes directions at times.

    It used to default to swipe up/down to scroll, and the change in defaults has confused a lot of people.

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  • GE-Proton 9-16 released with mod support for various Bethesda games
  • Fubarberry Fubarberry 4d ago 100%

    If you have GE-proton installed, you can easily select it for any steam game by opening the game properties, checking "force compatibility tool", and selecting the GE-proton version you want.

    The tool ProtonUp-qt will also let change the setting per game as long as steam is closed. Just open "game list" and set the proton version per game.

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  • GE-Proton 9-16 released with mod support for various Bethesda games
  • Fubarberry Fubarberry 4d ago 100%

    To be fair, this isn't normal proton doing it. In general GE-proton exists to do things that go against the design philosophy of regular proton or to include licenses libraries that can't be normally included.

    I don't see any mention of it in the changelog, but I would expect there to be a launch option to disable this functionality as well.

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  • www.gamingonlinux.com

    For those who don't know, Proton is the tool that the deck uses to run windows games on Linux. GE-proton is an alternative build of proton that includes extra fixes for games, media codecs to fix video playback, and more. You can easily install GE-Proton by going to the discover store in desktop mode, installing ProtonUp-qt, and then selecting GE-proton from there. The way that GE-proton is improving mod support here is by recognizing common mod launcher .exe files such as `skse_loader.exe`. If it sees a mod launcher executable in the game folder it will use that instead of the original game launcher.

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    10
    [Discussion] What games are you playing on your deck? - October 2024
  • Fubarberry Fubarberry 5d ago 100%

    Honestly I don't remember having that issue, but it's been awhile so it's hard to say.

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  • Valve still waiting on a 'generational leap' for Steam Deck 2 - but it's coming
  • Fubarberry Fubarberry 5d ago 100%

    Main downside is that having swappable components adds size and cost, which is why laptops are so much less modular than full size PCs. For something like the Deck, which is trying to be as small and cheap as possible, I doubt we'll see anything modular for a long time.

    Valve could possibly sell upgraded motherboards that you could use with your original screen/etc. However before ifixit sold deck parts, there was a leak of the upcoming parts and prices. At the time, replacement motherboards were planned to be sold, but they planned to sell the motherboard for $350 (when the cheapest deck was $400). Ultimately they ended up never selling the motherboard, which makes sense when considering how expensive it was compared to the overall price of the unit.

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  • [Discussion] What games are you playing on your deck? - October 2024
  • Fubarberry Fubarberry 5d ago 100%

    That's odd, I played Control on my deck and it ran great. You should definitely be able to run it on DX11, maybe try a different proton version if it's refusing to launch.

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  • www.gamingonlinux.com

    The exact quote: > It is important to us, and we’ve tried to be really clear, we are not doing the yearly cadence. We’re not going to do a bump every year. There’s no reason to do that. And, honestly, from our perspective, that’s kind of not really fair to your customers to come out with something so soon that’s only incrementally better. So we really do want to wait for a generational leap in compute without sacrificing battery life before we ship the real second generation of Steam Deck. But it is something that we’re excited about and we’re working on.

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    That didn't last long - the Junk Store for Steam Deck has its Steam page removed
  • Fubarberry Fubarberry 6d ago 84%

    That's still for games sold through Steam. Most importantly, that's for games that the companies agreed to sell through Steam.

    If I was Valve, my biggest concern here would be that officially selling a tool for sideloading Epic games could be seen as approving of breaking Epic's ToS. Epic is also very sue happy when it comes to attacking rival companies.

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  • That didn't last long - the Junk Store for Steam Deck has its Steam page removed
  • Fubarberry Fubarberry 6d ago 100%

    It's available as a open source Decky plugin, but the steam version was going to be a paid closed source rewrite.

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  • NonSteamLaunchers gets booted from Steam Deck plugin store Decky Loader
  • Fubarberry Fubarberry 1w ago 100%

    Were they public? I've been trying to find them on the homebrew server, and all I've seen is that someone joined the server, accused him, got him banned, and then left. I haven't actually found any examples of what he got banned over yet.

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  • NonSteamLaunchers gets booted from Steam Deck plugin store Decky Loader
  • Fubarberry Fubarberry 1w ago 100%

    Yeah it's got some great additions in my opinion. It's not as necessary as it used to be thanks to valve slowly adding in many decky plugins into standard SteamOS.

    Some nice plugins for usability:

    • autoflatpaks: update flatpaks from game mode
    • battery tracker: track average power usage of games over time. Good for getting an actual average power use for games with a wide range of battery drains
    • Junk store: install epic (and GOG if you spend $6) games from game mode
    • KDE connect: get notifications from your phone, use your phone keyboard to type on the deck
    • MagicBlack: turn off screen on the OLED version for saving power during downloads/etc
    • Pausegames: lets you pause any game, freeing up resources without closing it. Lets you pause games that can't be paused, run multiple games at once, and can fix audio issues when suspending
    • Playtime: tracks playtime per game and per day
    • protonDB lets you see what games will run on the deck, even if they're not steam verified/etc
    • powertools: lets you adjust cpu cores/clock speed etc. Lets you get super low power usage in some games (down to 3.5w or so), and fixes some games with bugged cpu speeds
    • shotty: moves steam screenshots in pictures folder to make them easy to find in desktop mode
    • steamback: makes backup saves of your games everytime you open or close a game.
    • volume mixer: change volume balance between programs. Very helpful if you're using discord/etc while playing.

    There's also a ton of nice customization ones, which I can share if you're interested.

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  • NonSteamLaunchers gets booted from Steam Deck plugin store Decky Loader
  • Fubarberry Fubarberry 1w ago 92%

    So I've been reading through the deck homebrew discord trying to figure that out. A user claimed he was racist, and got him banned/kicked out of Decky over it. However as far as I can tell, no evidence of him being racist was ever posted, and the user that got him banned left the server afterwards.

    It does sound like he was quick to get into arguments with some other users, but that's not officially what he was banned over.

    There may be better evidence I'm missing, there are a lot of messages discussing it in the server, but I see several people there claiming that banning him without evidence was an overreaction, so I'm assuming there isn't anything concrete that I've missed.

    My personal opinion from what I've seen is that I think the ban should be reversed, it seems like a shame to deprive the entire deck community from a useful tool unless there's something more concrete I'm not seeing.

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  • NonSteamLaunchers gets booted from Steam Deck plugin store Decky Loader
  • Fubarberry Fubarberry 1w ago 100%

    Yeah, a lot of long term projects have rude maintainers it seems.

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  • Valve will finally sell the Steam Deck in Australia
  • Fubarberry Fubarberry 1w ago 100%

    It's probably a year or two out, at least. They want the Steam Deck 2 to be a proper power jump from the original, and there hasn't been any significant hardware improvements that would allow that yet.

    Other handhelds have more power, but they do that by dumping way more power into the chipset for increasingly small returns. It's not really worth it to make a new Steam Deck with one of those chipsets because you would be trading off most of the battery life for any power increase.

    4
  • Valve will finally sell the Steam Deck in Australia
  • Fubarberry Fubarberry 1w ago 100%

    There are unofficial imports, but they cost more and you don't get Valve's great warranty coverage.

    4
  • Junk Store (for installing Epic and GoG games on the Deck) is hopefully coming to Steam store
  • Fubarberry Fubarberry 1w ago 100%

    The current plug-in let's you add games to the normal list of steam games.

    2
  • Just ran into this problem, and thought I would share the solution for others. Metaphor: ReFantizio is the new Atlus RPG, and it has a pretty lengthy demo where your progress carries over to the main game. However, this doesn't work on steam deck because each windows game has it's own pretend file system for files, and the full game can't find where the demo saves are. This is an issue with other games that have demos as well, but the file paths will be different depending on the game ID and the save location. To fix it do this: 1. Go to desktop mode 2. In the file explorer, enable show hidden files (three bar menu in upper right) 3. In the file explorer, navigate to `/home/deck/.steam/steam/steamapps/compatdata/3130330/pfx/drive_c/users/steamuser/AppData/Roaming/' and copy the folder named `SEGA` 4. Now go to `/home/deck/.steam/steam/steamapps/compatdata/2679460/pfx/drive_c/users/steamuser/AppData/Roaming/` and paste that `SEGA` folder. 5. Now relaunch the full Metaphor: ReFantizio game and select new game. It should tell you it found demo save files and that you can import them. If you have any questions let me know. The same solution should work for other demo>full game save transfers, but the Steam ID number in the file paths will change, and possibly the save file location as well. **Edit:** Much later, I realized that Atlus actually provided a guide for this as well: https://store.steampowered.com/news/app/2679460/view/4518890760248770930?l=english Could have saved me some time with troubleshooting, but oh well. I appreciate that they specifically offered advice to Deck users.

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    0
    Valve will finally sell the Steam Deck in Australia
  • Fubarberry Fubarberry 1w ago 100%

    Finally, about time.

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  • [Official announcement on reddit here](https://www.reddit.com/r/JunkStore/comments/1g0qygm/junk_store_is_officially_coming_to_the_steam_store/) Junk store is a program similar to Heroic in that it's meant to allow easy installing of Epic and GoG games on the Deck. However it currently works through a Decky Plugin, letting players manage their Epic libraries without ever leaving game mode. They have just gotten initial approval to sell their app through the Steam store, which would would completely remove any need to use desktop mode to access Epic and GoG games. Here's the text from the announcement post: > We are super excited to announce this. Junk Store has been approved for sale on the Steam Store! > Wishlist it now if you are interested in following our progress. This will serve to signal to us how many people are considering a purchase and it will also signal to Valve what the community's appetite is around these types of projects. > Click to follow link - [Add to your Steam wishlist](https://store.steampowered.com/app/3250950/Junk_Store/) > There is one caveat though, Valve will still have to review the software before final release. We do feel like we have overcome many significant challenges already and we do not foresee any show stoppers. We have very clearly signalled our intent to Valve and we feel like we just got the quiet nod of approval (I am sure they will let us know if we misunderstood this). > It should not be taken for granted that Junk Store might be the first plugin for Steam that could make it into the Steam store. Valve is under no obligation to allow this and we will make sure we do the best job possible with our available resources. This could set a precedent and we would prefer that to be a good one rather than a bad one. We will not rush this and we will test it to the best of our ability to avoid spoiling this for any other projects going forward. We cannot overstate the importance of this and what a big responsibility we have here. > We have been working relentlessly for the last few months on rebuilding Junk Store to run without Decky. We have put countless hours into discovering new integration techniques, streamlining and slimming things down to reduce the impact on the steam client as much as possible. This will help with performance, reliability and stability. Having said that, we still have a long road ahead of us. We have solved most of the major technical challenges but we still have to tidy things up, finish some parts and polish everything. Since we’ve rebuilt and reworked most of the code everything needs to have some rigorous testing. We do not want to release this unless the quality is at the very least equal to the current free and open source solution. > While this probably is the most exciting news from our perspective, there’s still a “BIG” thing that we haven’t announced that will be the most exciting from a user’s perspective. We are working as hard as is physically (and mentally) possible to get this all done and will announce this properly as soon as we can. Rest assured we have not been sitting around twiddling our thumbs. > We want to take a moment to acknowledge all those who have supported us and believed in the project over our first year (yes a year has passed since the first line of code was written). Your kind words and financial support has meant a lot to us and was fueling us when the internet behaved like the internet. We cannot express in words the gratitude we have for this. We will never forget this and we will return the generosity in kind. > Some questions we think you might have: > Q: Will this be free? > A: No. This is a completely rebuilt product, using different technologies. The code is not open source. We have had to reimplement everything that Decky provided and more. We need funding to hire developers to provide the features the community wants. > Q: How much will it cost? > A: This is a very tough question. Ask yourself, what is it worth and what value does this add to the user experience? What we aim to do is gauge interest in this project based on wish listed numbers. This will allow us to price it as aggressively as possible while still being able to achieve our goals of hiring a team to take Junk Store to the next level. While it would be nice to give it all away free, the reality is that hiring developers costs money. > Q: When will it be released? > A: When it’s ready. We do not want to rush a half baked product out the door. If you’ve been using Junk Store and followed the progress on the project then you will know that I take a lot of pride in my work. I will not deliver a sub par user experience because I want to get something out quickly. We are still only a team of two, so we ask that you please be patient. > Q: Does this mean that Valve has blessed the project? > A: It’s hard to officially say. It was not explicitly stated, but someone at Valve reviewed the coming soon page and said “This is good to go”. We interpret this as: “all systems go”. We have not had any official communication from Valve outside of this process. We choose to be optimistic and consider this a nod of approval. It certainly wasn’t “knock it off!” > Q: What about existing purchases made via creator platforms? > A: We have gone to great lengths to ensure your existing purchases will be compatible with the Steam version. Once we get an idea of how many users are interested in purchasing this product we can adjust our generosity towards existing supporters in kind. We will endeavour to do what is fair, and more if we can. We are gamers too, we dislike greed as much as you do. > Q: What will happen to the current decky plugin and source code? > A: This will not go anywhere. It’s free, it’s open and it’s our gift to the community. We will aim to maintain compatibility between the two versions for as long as it’s viable. We have already invested a lot of time and effort to ensure that the extensions will be compatible. > Q: What about the current Gog source code, when can we have that? > A: When we are ready to release it. Currently Gog is not free, but it is “source available”. When we are ready to release it as free and open source we will. > Q: What about new features or store fronts? > A: As you can imagine, the rewrite and retooling has taken a huge amount of time and effort. We still have plans to add more features and store fronts, but our attention is not on that right now. We are still a small unfunded team (two people) doing all of this on our own time and money. We hope that with the Steam release it will allow us to hire the team we so desperately need to improve production speed. > Q: Will this have cloud saves? > A: This is still the same can of worms we have been talking about all along. There is currently super experimental support with huge risks associated with it. We aim to provide this at some point as a stop gap measure while we build up our resources to hire specialised programmers to help with this task. > Q: Will I be able to migrate from the decky version to the Steam version? > A: Yes, this is already functional in the alpha version we are testing on steam. It will require a lot of testing because we do not want users to lose any data through this process. > Don't for get to add Junk Store to your Steam wishlist!! Click to follow link - [Add to your Steam wishlist](https://store.steampowered.com/app/3250950/Junk_Store/) > Let us know what you think in the comments, > The Junk Store Team

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    https://youtu.be/uScsmjvdwyo

    cross-posted from: https://beehaw.org/post/16434132 > YouTube video: https://youtu.be/uScsmjvdwyo > > Invidious video from YouTube without YouTube: https://inv.nadeko.net/watch?v=uScsmjvdwyo or https://invidious.nerdvpn.de/watch?v=uScsmjvdwyo > > Video description: > > --- > > It’s clear there are some people who don’t understand Proton. So let’s talk about it. #Proton #SteamPlay #CompatibilityLayer > > ``` > 00:00 Introduction > 00:41 The basics of a computer > 01:46 What Proton is not > 03:04 What is an emulator > 04:32 Proton acts like a map > 05:25 Proton translates API and system calls > 06:18 Proton provides a Windows-like software environment > 06:55 Why are some games incompatible? > 08:52 Shouldn't we demand native Linux games? > 11:07 Conclusion > ```

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    steamdeckhq.com

    [Here's the article link](https://steamdeckhq.com/news/valve-snuck-three-steam-deck-startup-movies/) And here's the [point store link.](https://store.steampowered.com/points/shop/c/startupmovie)

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    steamdeckhq.com

    You can re-enable these options by using the `SteamDeck=0 %command%` launch option, but this might cause the deck to crash if it runs out of RAM/VRAM. This crash shouldn't happen if you're on SteamOS Beta (version 3.6 or newer) because it uses ZRAM, or if you've increased your swap file size. However memory having to be moved between ZRAM/swap and RAM/VRAM does cause reduced performance too, so more testing will be needed to see if it's better to use FSR3/XeSS this way or not.

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    steamdeckhq.com

    The also mentioned that it will support SteamOS specifically, which I would assume means that the Deck will be specifically supported.

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    www.gamingonlinux.com

    UMU comes from GloriousEggroll who is well known for making protonGE that's required to run several games on linux/deck. It's not a launcher by itself, but rather something that can be built into other game launchers like Heroic, Lutris, and Junk Store. Right now most all steam games that don't have anticheat run great on deck without any tweaks. However many of those same games don't run by default if you install them from Epic/GOG/etc using one of the previously mentioned launchers. The games often require additional windows components to be manually installed with winetricks/protontricks, and many have lesser performance than their steam counterparts. UMU is supposed to help other launchers have comparable compatibility and performance to what we see in steam native games. This project will hopefully improve the 3rd party launcher experience a lot.

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    store.steampowered.com

    This beta update doesn't change much, but the name of the update makes me think Valve is nearly ready to push 3.6 to stable.

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    https://x.com/SadlyItsBradley/status/1837194223176847499

    This would presumably let x86 windows games run on ARM hardware. This is almost certainly meant for the next Valve VR headset, but ARM has so much better power efficiency than x86 that a future ARM based Deck would be a huge improvement to battery life. Also see [this tweet](https://x.com/SadlyItsBradley/status/1837202932594270434): > VR games that have already secretly pushed Android ARM builds onto the Steam Store are ran via Waydroid (androidARM to LinuxARM) > VR games that do not have an ARM build on Steam (windows x86) are being translated/emulated via ProtonARM and FEX Edit: here's [gamingonlinux coverage of this info](https://www.gamingonlinux.com/2024/09/valve-appear-to-be-testing-arm64-and-android-support-for-steam-on-linux/), includes some more information

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