afk 9mo ago • 100%
Played Children of the sun, it's good !
afk 10mo ago • 100%
13 Sentinels: Aegis Rim, it's beautiful!
afk 11mo ago • 100%
They recently sponsored Godot as well :)!
afk 11mo ago • 100%
Can't stop playing Risk Of rain returns
afk 11mo ago • 100%
Seems support for the 'scaled' sorting option is missing :(
afk 11mo ago • 100%
Exciting times! An end of a era, the blurry era
afk 12mo ago • 100%
Turns out that kind of?
Xwayland rootful - part 2 https://ofourdan.blogspot.com/2023/11/xwayland-rootful-part-2.html
afk 12mo ago • 100%
Subpar pool for Android, nice juicy pool meets golf game
afk 12mo ago • 80%
I wonder if this would help with HiDPI monitors and Xwayland apps looking blurry
afk 1y ago • 100%
afk 1y ago • 100%
Cocoon from the Limbo game designer, it's really good!
afk 1y ago • 100%
Multiple games are already done with 3.x and it's unfeasible to port them to Godot 4. For example the Linux input fixes were flagged by the Cassettes Beasts devs
afk 1y ago • 100%
Sync for mastodon would be great
afk 1y ago • 100%
Watching Heels, it's good!
Any tips for adapting published adventures to a different language? In my case, to Spanish but I'm looking for general tips, for example I'm gonna run Wild beyond the witch light soon and I'm having to sit down and think of what name would make sense I'm the setting while also being easy to remember and to pronounce to my players. For example: Tither Nither are hard, specially because of the TH, I'm thinking on translating them to "Aquí y Allá" I think they kind of work and seem easy to make rimes with. Now I'm adapting/translating all the NPC's names and tip is welcome.
What the title says, something like size 'cover' on CSS
afk 1y ago • 100%
Thanks, definitely learned that about fantasy's will see how it goes next time.
Nobody was prepared for baby Yoda basilisk
afk 1y ago • 100%
Makes sense! gonna subscribe and keep it out of the unread count, I think that would help :), thanks for the site!
afk 1y ago • 100%
Hi! my game went well thanks! some good feedback and overall how things went.
Module I created a module based on the Mork Borg setting, You are in a cabin in the middle of the woods, 10 days ago one of the God Basilisks said:
This is true the world is dark, at that point all natural sources of light extinguished, 5 days later they came, they started killing the people living close by and you are the last survivors, you are half a day away from the closest town and a couple of days away from the City Capital, you know the city capital may have a way to safeguard your party, so your mission is to get there as soon as possible.
I had already played with 2 of the players a small Mork Borg two session game so they already knew what to expect in terms of the world. The third player game the feedback that they would have liked more context for the world, and we concluded that it was harder to know creative ways to solve things on a fantasy setting when it's your first time playing something similar. (It was also their first time playing a TTRPG).
The biggest feedback was that the objective wasn't clear, they knew they kind of had to get to the main city but didn't know why.
The mood of the game was good but I think I presented the "others" a little bit late, could have hinted them more frequently at the beginning. Also at some point one of the players said the truth that they found a baby basilisks in the woods and it somehow turned the adventure in to a let's take Baby Yoda Basilisk to the Capital city and the mood was completely lost, but everyone had fun including me so it went well.
I'm excited to play again, already have an Idea to run a 10 Candles session as kicking off for a D&D campaign for Wild Beyond the Witch light. The general idea is that the story that happens while playing 10 Candles is a Legend that the hags tell the players at the carnaval when they are kids and it's the distraction that they use to steal their things.
Sorry for the long message! but I think that's all :)
afk 1y ago • 100%
Don’t know if it’s too much to ask for, but I would like a feed that updates weekly instead of daily, can get overwhelming to get a daily new list on RSS
afk 1y ago • 100%
Maybe would be better to create the community at ttrpg.network :)
Found this Jennifer Kretchmer video that helped already. https://www.youtube.com/watch?v=GfePLMYmA7k