Game History
Gaming Historian is back again with a thrilling tale of wagons, education, and gravestone curses. Oregon Trail: It's more than that one meme.
[PDF version](https://www.nma-fallout.com/resources/the-fallout-bible-complete-by-chris-avellone.16/)
Disclaimer: I made this video. Part of my research for an upcoming book on Sega/Gremlin and Cinematronics and in conjunction with Chicago Gamespace for our [Vector vs. Raster exhibit](https://www.chicagogamespace.com/exhibitions/vector-vs-raster), I teamed up with Chris Chapman of [Retrohistories](https://www.youtube.com/@retrohistories/videos) to make a small video biography. I hope you all enjoy!
They're currently 16% of the way there and are [taking donations via Ko-fi.](https://ko-fi.com/johnnyhartist/goal)
The group is currently aiming to raise $500 to purchase 20 more prototypes from the same source - read more about that [here, on their site](https://raregamingdump.ca/shantae).
AKFamilyHome explores an interesting piece of Nintendo development history.
The documents are a bit broader, encompassing other platforms' *Chicken Run* games (including an unreleased GBA title).
Kate Willaert investigates the origins of Donkey Kong in a depth and style never seen before. You gotta check this one out!
Double feature by the YouTube documentarians at Strafefox.
If you hold L or R while entering your name, you can put in the following initials & birthdates to access the two: - **Tim Kitzrow:** KIT, June 8 - **Fox:** FOX, August 3
An article on the cultural context and creation of the first "eroge" game in the Japan. Be warned of slight sexual content.
Covering the games of 1973, the latest episode in my series tackles: -The first massively multipalyer game. -One of the most widespread early computer games. -The game with the first Easter Egg. -Where GUIs come from. Hope you enjoy!
This is from an official press material. What's your lore idea behind this?
I'm a bit late to post this, but this article weaves together many different sources (old magazines, internal Sega communication, Usenet reactions, etc.) to explain just how big *Adventure* was to *Sonic* and Sega fans in 1999.
In order: - [Nintendo](https://www.youtube.com/watch?v=DSTW2cqSmPQ) - [Sony](https://www.youtube.com/watch?v=o0W6bSU6iR8) - [Microsoft (Xbox)](https://www.youtube.com/watch?v=gJgRC4fcTUU) - [EA](https://www.youtube.com/watch?v=LJDd7Srb6tg) - [Ubisoft](https://www.youtube.com/watch?v=DUpfVaV4Qbo)
I remembered this older article just recently - it outlines Nintendo's attempts to market the GameCube in America, with Kyle Mercury (who worked with Nintendo during the console's lifespan) shining some light on some of their inner workings at the time. Among other tidbits, he claims that he recommended that he recommended Nintendo focus on *Resident Evil 4* during a meeting with then-new hire Reggie Fils-Aime and that Nintendo began to feel spite for their own audience near the end of the era ("they felt as if they were being betrayed by the gamers they created," additionally figuring that they didn't need to appeal to their hardcore fans because they'd buy their games no matter what).
This interactive documentary bringing together some of the best minds in video game history and preservation looks like an incredible piece of work. Support it if you can!