[Here's the patch](https://github.com/Eight-Mansions/Ancient-Roman/releases/tag/Release), and [here's a drama CD that was also translated.](https://youtu.be/o35N0M41fGc)
This is because their license from CAVE (the game's original development company) is expiring.
The official English version (handled by Working Designs) changed a good deal of the story and gameplay - this version is much more accurate to the original devs' intent on both counts.
They're currently 16% of the way there and are [taking donations via Ko-fi.](https://ko-fi.com/johnnyhartist/goal)
The group is currently aiming to raise $500 to purchase 20 more prototypes from the same source - read more about that [here, on their site](https://raregamingdump.ca/shantae).
If you ever wanted to search for gaming-related newspaper snippets, now's a great time to do so!
I know it's a bit short notice but felt like telling others about it. If you're interested in either *[Nadia Was Here](https://store.steampowered.com/app/436070/Nadia_Was_Here)* or *[Pulstar](https://store.steampowered.com/app/280460/Pulstar)*, you can get them for less than US$5 in total. The former in particular got a bit of good buzz and has a free demo.
Rockafeller 1y ago • 100%
Definitely planning to buy this sometime!
Rockafeller 1y ago • 100%
You're welcome!
Part of me feels like the health-as-timer mechanic was born from the developers approaching the game with arcade-style design in mind. That sort of thing works to make sure people don't play too long on the machine (a la Gauntlet or Wonder Boy), and while other games still retained it I don't think it fits well with the kind of game Mega Man turned out to be. (That said, I think the final product's completely useless scoring feature is definitely a holdover from this same line of thought.)