Hey there, the developers of Starfield have recently done a Discord Q&A answering questions from the community about several big points. I don't want to just link to some news article so I summarized the points here in the post. 1. You can buy housing in every major city, plus there is a secret dwelling for achieving something 2. If you pick a trait that makes you have parents, those parents' looks will be automatically generated based on your character's looks. The parents will be performed by actors the devs think we will think is awesome, and there are meaningful interactions with them. 3. Illegal items like harvested organs are considered "contraband". You can hide them from the authorities by purchasing modules for your ship. 4. The economy is fixed and not dynamic, but prices may depend on your skills. 5. Punishment for crimes as usual gives you the choice of jail, paying a fine, or resisting. 6. The world simulation only runs when the game is running. 7. All factions can be joined and completed independently from one another, but there is at least one undercover storyline where you play two factions against each other from within if you are in both; specifically infiltrating the Crimson Fleet for UC SysDef. 8. Faction completion does not mean that your character becomes the leader anymore, thankfully enough. You will have special roles and duties in them but not every one of them leads to leadership. 9. They don't guarantee a completely non-lethal run is possible, but they implemented many such options and choices. 10. There are three main religions in the game: Sanctum Universum (agnostics looking for god in space), The Enlightened (charity atheists), and House Va'ruun (a mystery in-universe religion worshipping the "Great Serpent"; definitely a religious zealot/cult thing). 11. Real-life religions also exist, but don't play a major role in the story. 12. Over 20 named companions for your party, four of them are Constellation characters who get the most character development and story (but all companions are handwritten) 13. Generic randomized crew members to work on your ships and outposts are also a thing. 14. You pay your staff once to put them at an outpost or ship, no salary. 15. Companions don't level or rank up, but they have unique skills and traits that help you. 16. Mechs are a historical, outlawed thing in the lore, not pilotable. But there may be content around them. Sources: https://www.tweaktown.com/news/92883/starfield-alien-warfare-housing-pacifist-runs-and-much-more/index.html

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(Warning: Twitter link) https://twitter.com/BethesdaStudios/status/1691827163299754093v Transcription: > Prepare for launch. > Starfield has gone gold! Preloads begin tomorrow for Xbox X|S and Windows PC and August 30 for Steam.

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Hey there, so I already play one MMO that I love and with whose monetization model I really agree (FFXIV). I am not really in the market for splitting my attention between two time-intensive MMOs, so I do not want to play STO as an MMO. Given that most (cool) ships seem to be behind a paywall or a 100+ days grindwall with the dilithium-to-zen pipeline, and that so much of the endgame is just centered around grinding and meta-gaming the best-in-slot choices for a starship loadout, I don't really care about getting too much into STO for gameplay reasons. However, I am an absolute slut for expanded universe canon content and I have heard that the STO story ties up so many loose ends from the canon series and even some novels, and in general seems to be really good, up to the writing of golden era Trek. Is it possible to just play through the good story parts of each faction and then leaving the game, or are some story sections gated behind huge grind-walls, metagaming the best builds or a paywall? Thank you! :)

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Hey there, I have been a hobbyist programmer for quite some years and have a few smaller projects under my belt: mostly smaller GUI applications that have a few classes at maximum, make use of one or two external libraries and are very thoroughly documented and commented. Since I love the free software movement and philosophy, I wanted to start contributing to projects I like and help them out. The thing is, the jump from "hobbyist" to "being able to understand super-efficient compact established repos"... seems to be very hard? Like, looking into some of these projects, I see dozens upon dozens of classes, header files, with most of them being totally oblique to me. They use syntactic constructs I cannot decipher very well because they have been optimized to irrecognizability, sometimes I cannot even find the starting point of a program properly. The code bases are decades old, use half the obscure compiler and language features, and the maintainers seem to be intimately familiar with everything to the point where I don't even know what's what or where to start. My projects were usually like four source files or so, not massive repositories with hundreds of scattered files, external configurations, edge cases, factories of factories, and so on. If I want to change a simple thing like a placement of a button or - god knows! - introduce a new feature, I would not even remotely know where to start. Is it just an extreme difficulty spike at this point that I have to trial-and-error through, or am I doing anything wrong?

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Hey there, I am a writer of Star Trek fan fiction that mostly focuses on plausible, canon-friendly, non-romantic fiction: something known in the fan fiction space as "gen fic" or "general fic". It is quite unpopular compared to stories about romantic or sexual relationships involving established characters. What's more, I write about original characters, which is even less popular; for example, I am currently working on a little series about a Kaferian freighter crew in service of the Merchant Marine without any known face in the story. All that seems to be why I have had little success in finding a community around that type of fan work both for finding others' stories and readers for mine. I was wondering whether there is a community like a forum, a Matrix room, an IRC, a Fediverse instance of some kind or whatever for this niche where one could talk canon, share stories, talk about fiction writing or read others' works. Something more focused than this Lemmy instance . I can imagine that Star Trek is a fandom that lends itself quite well to genfic more than some others, considering its broad expanded universe and plenty of potential for narratives about all kinds of Federation ships, jobs, lives, planets; not even to mention non-Federation stories.

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"Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearUN
Unixporn Reva 1y ago 97%
[WindowLab] Distraction-free

I hope this is okay to post since it is somewhat different to my other setup, but this is my writing/chatting/free time computer. It runs WindowLab, a very cool window manager by ~~Rick~~ *Nick* Gravgaard; along with XEdit, XClock, irssi and Elinks.

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"Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearUN
Unixporn Reva 1y ago 100%
[Wind] Usability goes first

This is my setup using Wind, an X11 window manager that has no iconification and instead relies on virtual desktops to manage space. Complementing it are all kinds of X default programs like Xclock, an lxpanel, Elinks as a browser, mocp as a music player, nano as a text editor, and irssi as an IRC client.

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I was recently wondering why we hear so little of the Federation Merchant Marine, since they according to beta canon (and parts of TOS) operate not only freighters, haulers and tankers, but also even border patrol and police vessels. Logically, they should be pretty ubiquitous; and perhaps they are, given that we rarely see them call out a "Starfleet freighter" in the few episodes where freighters play a role, it's usually a "Federation freighter", which could be shorthand for the M. M. What's even more interesting though, most of the ships listed on Memory Beta in the article about the Merchant Marine seem to have no trace of that information on their own pages. Is this a case of missing information on the ship pages, or false information on the M. M. list? Out of universe the explanation is clear I think - it's simply because the writers did not know or care for that part of canon and "Federation hauler" gets the point across just as much as talk about the Merchant Marine. But given that they should be a huge industrial backbone of the Federation, with their own rank system, commissioned officers and all, it'd be logical to hear more about them, their regulations and laws and all. I'm just wondering what in-universe way there could be to reconcile these irregularities.

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