ace 2mo ago • 50%
Well, this has certainly caused quite a bit of drama from all sides.
I'm curious about the earlier audit of libolm which happened many years back (and by a reputable company), it feels like it should've found any potentially exploitable issues after all - including timing attacks.
ace 3mo ago • 100%
That goddamn Doctor Benny's box gets me every time, the fact that they even remixed the theme to match is just glorious.
ace 3mo ago • 91%
GitLab has been working on support for ActivityPub/ForgeFed federation as well, currently only implemented for releases though.
ace 3mo ago • 100%
And it's still entirely unrelated to my point, since SUSE will remain the trademark in question regardless of what's actually contained in OpenSUSE.
But yes, the free/open-source spins of things tend to have somewhat differing content compared to the commercial offering, usually for licensing or support reasons.
E.g. CentOS (when it still was a real thing)/AlmaLinux/etc supporting hardware that regular RHEL has dropped support for, while also not distributing core RedHat components like the subscription manager.
ace 3mo ago • 100%
Not at all what my point was. There's indeed plenty of Open-something (or Libre-something) projects under the sun, but no free/open spins of commercial projects named simply "Open<Trademarked company name / commercial offering>".
ace 3mo ago • 83%
To be fair, OpenSUSE is the only project with a name like that, so it makes some sense that they'd want it changed.
There's no OpenRedHat, no OpenNovell, no OpenLinspire, etc.
ace 3mo ago • 91%
Mercurial does have a few things going for it, though for most use-cases it's behind Git in almost all metrics.
I really do like the fact that it keeps a commit number counter, it's a lot easier to know if "commit 405572" is newer than "commit 405488" after all, instead of Git's "commit ea43f56" vs "commit ab446f1". (Though Git does have the describe format, which helps somewhat in this regard. E.g. "0.95b-4204-g1e97859fb" being the 4204th commit after tag 0.95b)
ace 3mo ago • 100%
I've bought a couple of lewd games, sponsored development of another few, but generally their development pace tends to be absolutely glacial.
Either that, or it's turned out to just be a token "game" to try and sell a gallery of - oftentimes average quality - artwork.
Really not a fan of when people do that. If I want to buy an artwork gallery, then let me buy an artwork gallery. If I want a game, then I actually do want a game.
ace 3mo ago • 100%
Well, one available case you can look at is Uru: Live / Myst Online, currently running under the name Myst Online: Uru Live: Again.
They open-sourced their Dirt/Headspin/Plasma engine, which required stripping out - among other things - the PhysX code from it.
ace 4mo ago • 100%
I assume both the $20 and $25 prices were during alpha/early access. Was thinking entirely of release pricing.
ace 4mo ago • 100%
Completely blanked on early access pricing, so yes, if you bought it before release then it was likely cheaper still.
ace 4mo ago • 100%
That is true, I didn't even think of early access.
ace 4mo ago • 100%
It's reasonably easy to guess exactly what you paid for the game, since the only change in price since launch was a $5 bump in January last year. It's never been on sale.
ace 4mo ago • 100%
It releases while I'm on the way back home from a trip to Manchester, might have to bring my Deck so I can play on the flight/train.
ace 4mo ago • 100%
Well, Flatpak always builds the aliases, so as long as the <installation>/exports/bin
folder is in $PATH
there's no need to symlink.
If you're talking specifically about having symlinks with some arbitrary name that you prefer, then that's something you'll have to do yourself, the Flatpak applications only provide their canonical name after all.
You could probably do something like that with inotify and a simple script though, just point it at the exports/bin
folders for the installations that you care about, and set up your own mapping between canonical names and whatever names you prefer.
21st of October, let's go! Available [on Steam](https://store.steampowered.com/app/645390) for wishlisting now as well. Not sure I agree with having the expansion on the same cost as the base game, but it *is* a tremendous amount of changes and improvements, both in the free patch as well as the additional paid content. So I'm definitely going to buy it.
ace 4mo ago • 100%
In regards to sandboxing, it only gets as far in the way as you ask it to. For applications that you're not planning on putting on FlatHub anyway you can be just as open as you want to be, i.e. just adding /
- or host
as it's called - as read-write to the app. (OpenMW still does that as we had some issues with the data extraction for original Morrowind install media)
If you do want to sandbox though, users are able to poke just as many holes as they want - or add their own restrictions atop whatever sandboxing you set up for the application. Flatpak itself has the flatpak override
tool for this, or there's graphical UIs like flatseal and the KDE control center module..
ace 4mo ago • 100%
Well, if you have any form of build script, makefile, or CI, then you can easily shove that into a flatpak-builder manifest and push the build repo anywhere you want. The default OSTree repository format can be served from any old webserver or S3 bucket after all.
I've done this for personal projects many times, since it's a ridiculously easy way to get scalable distribution and automatic updates in place.
ace 4mo ago • 100%
The majority of AppImages I've seen have been dynamically linked, yes. But it's also used for packaging assets.
ace 4mo ago • 100%
As long as your application is statically linked, I don't see any issue with that.
ace 4mo ago • 100%
Well, Flatpak installs aliases, so as long as your distribution - or yourself - add the <installation>/exports/bin
path to $PATH
, then you'll be able to use the application IDs to launch them.
And if you want to have the Flatpak available under a different name than its ID, you can always symlink the exported bin to whatever name you'd personally prefer.
I've got Blender set up that way myself, with the org.blender.Blender
bin symlinked to /usr/local/bin/blender
, so that some older applications that expect to be able to simply interop with it are able to.
It's getting close, next week should bring a planned release date.
Looks like things are going to get really interesting
It's nice to see the continued balancing and optimization work that they're doing, and more modding capabilities is always great.
Not sure how well bombastic brass will do over longer periods of play, but I'm sure Wube have thought of that - going to be really interesting to see/hear this in action.
The quality of life just keeps on coming.
The QoL work keep on coming, really feels like it's going to become a whole new game once they get the expansion ready for release.
It's really nice to see how they continue to cater to player quality of life, _lots_ of great improvements both for new and returning players here.
Some more general improvements to trains, the upcoming patch (and DLC) just continue to collect quality of life improvements it seems.
The quality of life just keeps on coming, proper flipping is great, and core support for setting recipes through circuits is great - I've used mods to do just that many times before.
And the Factorio devs just continue to add more quality of life and interest to the game mechanics. Native stacking of items is a great idea for larger bases, and also something I see mods getting _a lot_ of use from. (Always been a fan of the stacking beltboxes mod)